![]() There he spent a semi-isolated childhood reenacting the Lord of the Rings and being corrupted by Dungeons and Dragons. John Haverkamp was born in Ohio and then moved to the pristine Blue Ridge Mountains of Virginia at a young age. Making an unique and interesting character face is the end goal.” Technical considerations like how to deal with the eyeballs, eyelashes, mouth parts will be dealt with. The central problem then is how to not mess it up! This can be a problem when the basics of the skull and muscles hasn’t been learned and addressed with prior ‘from scratch’ practice. “Of course when using a Poser or Daz character as a base-mesh a lot of the basics of the form is already done for you. Putting It All Together: Sculpting A Custom Face Morph Alien Faces: Fantasy and Sci-fi Face Anatomy ![]() ![]() These tutorials were originally broadcast as live webinars. Five hours and 17 minutes of content in total. The main content is to be found in tutorials 2 and 3, but as a bonus we include similar content given to a different set of students for tutorials 4 and 5. Tutorial 1 provides a foundation of sculpting in ZBrush. This tutorial set can be used with ZBrush version 4R6 onwards. John Haverkamp takes you through three main tutorials that start with you some basics in ZBrush, gives you a guide on the anatomy of the face, then teaches you how to sculpt a face, helps you consider features of the face for different genders, races as well as alien and fantasy faces, helps you detail with skin texturing and finally shows you how to create a custom face morph. That is, we know where the major landmarks are two eyes, then a nose with a mouth below, right? But what we can’t easily do without training is to construct a more detailed map.Īnatomy is the key to making this better map and thereby being able to sculpt believable and compelling faces. If faces were cities then we all know how to “drive the streets” and navigate in a general sense. Instinctively we are expert readers of the face. ![]()
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